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[hipflask] Houdini Geometry Essentials
Category:
Other
Size:
7.86 GB
Seeders:
3
Leechers:
18
Downloads:
106
Uploaded:
Jul 21, 2022
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[hipflask] Houdini Geometry Essentials
02 Attributes Principles, Normals & Vectors
01 Principles
01 What Are Attributes.mp4
- 85.54 MB
08 Attribute Type Qualifier - Attribute Meaning.mp4
- 83.05 MB
05 Creating and Manipulating Attributes.mp4
- 62.32 MB
06 Attribute Types.mp4
- 51.55 MB
04 Attribute Class.mp4
- 48.96 MB
03 The Position Attribute and the Geometry Spreadsheet.mp4
- 31.29 MB
07 Attribute Create Node.mp4
- 29.44 MB
02 An Analogy For Attributes.mp4
- 28.09 MB
06 Normals for Orientation
02 Using Normals to Orientate Geometry.mp4
- 55.33 MB
01 The Copy To Points Node.mp4
- 49.32 MB
03 Adding Randomisation to Attributes.mp4
- 41.11 MB
04 Attribute Randomise - Visualising the Distribution.mp4
- 38.18 MB
02 The Normal Attribute
02 Calculating and Adding Vertex Normals.mp4
- 42.46 MB
03 Normal Weighting Methods.mp4
- 36.13 MB
01 What Are Normals.mp4
- 30.22 MB
05 Vectors
03 Unit Vectors Part 01.mp4
- 40.26 MB
04 Unit Vectors Part 02.mp4
- 33.67 MB
02 Vector Visualisation - Markers.mp4
- 30.4 MB
01 Drawing Vectors.mp4
- 25.63 MB
07 Reversing and Correcting Normals
02 Reversing Vertex Order Using the Reverse Node.mp4
- 38.52 MB
05 Reversing Vertex Order vs Reversing Normals - Part 02.mp4
- 34.95 MB
04 Reversing Vertex Order vs Reversing Normals - Part 01.mp4
- 34.81 MB
06 Correcting Primitive Normals.mp4
- 33.06 MB
03 Shifting the Vertex Order.mp4
- 31.38 MB
01 Polygon Winding Order.mp4
- 31.36 MB
03 Visualising Attributes
02 Remapping Values and Per Component Ramps.mp4
- 36.36 MB
03 Using Colour to Visualise Normal Interpolation Across Primitives.mp4
- 33.71 MB
01 Creating Attribute Visualisers.mp4
- 31.83 MB
04 Auto Generation and Attribute Defaults
01 Adding The Normal Attribute vs Auto Generate.mp4
- 32.93 MB
02 Attribute Mismatch.mp4
- 23.61 MB
03 Default Attribute Values.mp4
- 19.05 MB
01 Components & Primitive Types
07 Primitive Types - Polysoups and Quadratic Primitives
01 Polygon Soups Part 01 - Memory and Disk Space.mp4
- 82.04 MB
03 Quadratic Primitives.mp4
- 79.54 MB
02 Polygon Soups Part 02 - Benefits and Limitations.mp4
- 40.64 MB
03 Connecting Points
02 Disconnecting and Reconnecting Points.mp4
- 66.96 MB
03 Vertices Control Connectivity.mp4
- 48.31 MB
04 Particles to Surfaces.mp4
- 47.29 MB
01 Curves.mp4
- 46.19 MB
05 Nurbs and Bezier
10 Nurbs & Bezier Surfaces - Cross Section Curves.mp4
- 64.28 MB
08 Bezier Curves Part 01 - Control Vertices.mp4
- 48.13 MB
02 Nurbs Curve - Order.mp4
- 46.99 MB
01 Nurbs Curve Components.mp4
- 44.16 MB
04 Breakpoints and Converting Polygon Curves to Nurbs.mp4
- 38.98 MB
12 Nurbs & Bezier Surfaces - Patches.mp4
- 38.26 MB
03 Nurbs Curve - Point Weight.mp4
- 38.14 MB
06 Parameterisation Part 01.mp4
- 33.36 MB
11 Nurbs & Bezier Surfaces - Surfaces.mp4
- 27.8 MB
09 Bezier Curves Part 02 - Breakpoints.mp4
- 27.05 MB
07 Parameterisation Part 02.mp4
- 24.56 MB
05 Parametric space.mp4
- 22.94 MB
04 Polygons
02 Every Polygon Face is also a Closed Curve.mp4
- 63.73 MB
05 Polymodeling tools on polygon curves.mp4
- 58.09 MB
03 Unrolling Primitives.mp4
- 48.53 MB
04 Rendering Curves.mp4
- 46.39 MB
06 Polygon options on Primitive Object Nodes.mp4
- 45.82 MB
01 Closed Curves are also Polygon Surfaces.mp4
- 41.9 MB
02 Geometry Components
02 Vertices.mp4
- 56.59 MB
01 Points, Edges, and Primitives.mp4
- 54.86 MB
03 Component Numbers.mp4
- 44.98 MB
06 Comparing Nurbs and Bezier Curves to Polygon Curves
03 Converting Polygon Faces to Nurbs Surfaces.mp4
- 55.74 MB
04 Bilinear Mesh.mp4
- 47.22 MB
02 Using Polygon Curves Like Nurbs Curves.mp4
- 46.24 MB
01 Comparing Nurbs and Bezier Curves to Polygon Curves_track1.mp4
- 24.02 MB
01 Creating Primitive Geometry
01 Creating at object level vs create in context.mp4
- 18.99 MB
02 Viewport Handles.mp4
- 18.17 MB
03 Attributes, Variables & Parameters
06 Resampling & Raying
02 Using the Ray Node to Deal with Elevation.mp4
- 70.26 MB
01 Resampling the Planar Curve.mp4
- 52.18 MB
06 Maintaining the Last Vertex.mp4
- 40.88 MB
03 Resampling Twice for Greater Precision.mp4
- 39.59 MB
04 Raying Back onto the Input Curve.mp4
- 39.05 MB
05 Ray Tolerance and Treating Polygons as Straight Edges.mp4
- 33.65 MB
02 Bounding Box Variables
05 Relative Bounding Box Using Local Variables.mp4
- 66.19 MB
04 Using Attributes and Local Variables in Parameter Expressions.mp4
- 59.12 MB
03 Transform Local Variables and the Match Size Node.mp4
- 45.3 MB
01 What exactly is the Bounding Box.mp4
- 45.22 MB
02 Min and Max Local Variables on the Transform Node.mp4
- 28.98 MB
05 Distributing with Precision
03 Justifying the Copy on the First Point.mp4
- 63.24 MB
01 Controlling Distribution Using the Resample Length.mp4
- 38.92 MB
02 Tangent Type and Arc Length vs Chord Length Measurement Method.mp4
- 35.55 MB
04 Justifying the Copy on the Last Point.mp4
- 27.43 MB
04 Understanding Orientation Along Curves
05 Computing and Controlling the Up Vector.mp4
- 55.44 MB
02 Using Polyframe to Orientate the Copied Geometry.mp4
- 50.88 MB
06 Leveraging the Primary and Secondary Axis.mp4
- 49.71 MB
07 Manipulating the Normal Attribute.mp4
- 45.26 MB
03 Orientation Along Curve and the Order of Operations.mp4
- 40.69 MB
04 Understanding the Up Vector.mp4
- 39.99 MB
01 Copying to First and Last Points.mp4
- 35.04 MB
01 Variables
01 Global Variables as Shorthand for Constant Values.mp4
- 50.78 MB
03 Local Variables.mp4
- 44.07 MB
04 Global & Local Variables in the Output Context.mp4
- 42.09 MB
02 Global Variables - A Constant Name for Changing Values.mp4
- 25.63 MB
05 Local Variables Take Precedence Over Global Variables.mp4
- 19.05 MB
07 Spare Parameters & Randomisation
04 Randomising Scale and Position.mp4
- 50.25 MB
01 Adding Spare Parameters to Nodes.mp4
- 48.1 MB
02 Resampling by Polygon Edge.mp4
- 41.68 MB
03 Adding Normals and Handling Attribute Mismatches.mp4
- 39.59 MB
05 Randomising Orientation.mp4
- 18.22 MB
03 Referencing Parameters and Bounding Box Values
03 HScript Bounding Box Expression.mp4
- 50.19 MB
05 The Importance of Positioning Geometry Relative to the Origin.mp4
- 43.94 MB
01 Project & System Overview.mp4
- 39.91 MB
02 Channel References.mp4
- 35.28 MB
06 Aligning with the Origin Using Match Size and Transform Nodes.mp4
- 33.29 MB
04 The Advantage of Referencing Nulls.mp4
- 28.42 MB
07 Organising The Network.mp4
- 21.17 MB
08 Putting it into Practice
01 Environment Layout Tasks & Object Merge.mp4
- 47.2 MB
05 Using the Sweep Node to Add the Rails.mp4
- 44.42 MB
06 Using Normal & Up Attributes with the Sweep Node.mp4
- 38.64 MB
10 Using the Stacking System to Build Street Lamps.mp4
- 36.83 MB
03 Resample - Arc Length and Even Last Segment.mp4
- 35.86 MB
08 Poly Extrude - Extrude Along Edge Normal vs Front Transform.mp4
- 35.42 MB
02 Creating Curves from Edge Selections & the Output Node.mp4
- 35.23 MB
04 Creating a Post & Rail Fence.mp4
- 30.78 MB
11 Distributing the Street Lamps.mp4
- 26.65 MB
07 Offsetting the Curve using the Poly Extrude Node.mp4
- 26.02 MB
09 Using the Carve Node to Shorten the Curve.mp4
- 16.81 MB
06 Scattering & Distribution
01 Noise vs Random
03 The Organic Nature of Noise.mp4
- 62.34 MB
02 Relationships and Trends.mp4
- 60.99 MB
04 Comparing the Distribution Ranges.mp4
- 37.47 MB
01 Graphing the Outputs.mp4
- 32.14 MB
02 Distribution & Density
03 Point Relaxing.mp4
- 60.73 MB
02 Running Over Numbers & the Clumping Nature of the Random Function.mp4
- 43.5 MB
05 Controlling Point Density with Attributes.mp4
- 39.96 MB
04 Working with Point Density.mp4
- 37.27 MB
01 Exercise Intro & Scattering Points.mp4
- 20.41 MB
07 Testing & Optimising
03 Optimising the System - Region of Interest.mp4
- 59.31 MB
01 Distributing on Different Terrains & Objects.mp4
- 38.12 MB
02 Optimising the System - Order of Operations.mp4
- 37.6 MB
04 Summary.mp4
- 30.96 MB
03 Correcting, Adjusting & Compositing Attributes
01 Geometry Resolution and Attributes.mp4
- 57.58 MB
06 Working with the Mask Controls.mp4
- 51.75 MB
04 Curves & Ramps.mp4
- 35.49 MB
05 Compositing Attributes.mp4
- 31.71 MB
03 Colour Correct & Levels.mp4
- 27.8 MB
02 Comparing Attribute Values to Pixel Values.mp4
- 22.7 MB
04 The Relationship Between Attribute VOPs and Attribute SOPs
03 Using Noise to Control Size.mp4
- 46.73 MB
01 Replacing an Attribute VOP with the Attribute Adjust SOP.mp4
- 27.87 MB
02 Houdini as a Framework for Creating 3D Tools.mp4
- 22.29 MB
06 The Scatter & Align SOP
03 The Orient Attribute.mp4
- 36.9 MB
01 Scattering Points.mp4
- 35.61 MB
04 Adding Attributes to Existing Point Clouds.mp4
- 33.63 MB
02 Randomising Rotation.mp4
- 18.21 MB
05 Controlling Random Distribution
04 Controlling Random Distribution Using a Ramp Parameter.mp4
- 36.63 MB
05 Comparing the Custom Built SOP to the Attribute Randomise SOP.mp4
- 30.96 MB
01 Randomising the Scale Attribute in VOPs.mp4
- 30.84 MB
03 Graphing the Bias & Gain Controls.mp4
- 27.02 MB
02 Controlling Random Distribution Using Bias & Gain.mp4
- 21.61 MB
04 Drive Parameters with Attributes
03 Scaling Parameters by Attribute
05 Extruding Primitives by Attribute Value.mp4
- 60.68 MB
02 Transforming Points by Attribute Value.mp4
- 57.22 MB
04 Using a Ramp Parameter to Remap Attribute Values.mp4
- 47.09 MB
09 Reviewing the Workflow of Generating, Modifying and Using Attributes.mp4
- 37.73 MB
08 Modifying Attribute Values Using the Attribute Adjust Node.mp4
- 34.65 MB
01 Generating Distance and Mask Attributes.mp4
- 33.89 MB
03 Animating the Attribute Values.mp4
- 32.09 MB
06 Using the Resample Node to Generate a CurveU Attribute.mp4
- 26.69 MB
07 Bevelling Edges by Attribute Value.mp4
- 26.64 MB
01 Referencing Attributes in Parameters
01 Using @attribute Notation Within Parameters.mp4
- 55.59 MB
03 Accessing Detail Attributes Using an Expression Function.mp4
- 49.22 MB
04 Using an Expression Function to Access Primitive Attributes.mp4
- 42.07 MB
02 @attibute on Newer Nodes and in Group Parameter Fields.mp4
- 34.83 MB
06 When its Better to Use Absolute Paths.mp4
- 30.91 MB
05 The Benefit of Using Relative Paths.mp4
- 22.89 MB
02 Practical Project Attribute Expressions
05 Testing and Animating The Setup.mp4
- 33.66 MB
01 Creating the Geometry.mp4
- 30.92 MB
02 Calculating the Circumference Using the Measure Node.mp4
- 29.93 MB
03 Creating the Rotation to Linear Motion Expression.mp4
- 23.15 MB
04 Deforming the Sheet Around the Roller.mp4
- 21.07 MB
05 Dive into VOPs
08 Displacement, Ramp Parameters & Noise
01 The Displace Along Normal VOP.mp4
- 51.64 MB
04 An Introduction to Noise.mp4
- 43.64 MB
09 Noise Remapping & Correcting the Output.mp4
- 43.27 MB
05 Promoting and Referencing VOP Parameters.mp4
- 41.51 MB
07 Noise Fractal Parameters.mp4
- 39.13 MB
08 Noise Fractal Types.mp4
- 32.6 MB
03 The Ramp Parameter VOP.mp4
- 28.6 MB
06 Noise Frequency and Offset.mp4
- 27 MB
02 The Relative to Bounding Box VOP.mp4
- 16.38 MB
02 VOPs – Running Over Components & Geometry Globals
03 Attribute Inputs & Outputs and Data Type Colours.mp4
- 51.42 MB
04 Time Global Variables and Converting from Float to Vector.mp4
- 35.42 MB
01 Running Over Geometry Components.mp4
- 33.3 MB
02 The Position Variable.mp4
- 27.56 MB
05 Binding, Indexing & Identifying by Attribute
06 Selecting and Splitting Geometry by Attribute.mp4
- 47.37 MB
02 Binding Attributes Part 02 - Exporting.mp4
- 38.53 MB
05 Adding Polygons by Point Attribute.mp4
- 34.76 MB
03 Indexing Variables Part 1 ptnum, primnum, vtxnum.mp4
- 21.95 MB
01 Binding Attributes Part 01.mp4
- 19.62 MB
04 Indexing Variables Part 2 numpt, numprim, numvxt.mp4
- 18.99 MB
04 Visualising & Manipulating Vectors in VOPs - Direction & Magnitude
01 Visualising Attributes in VOPs.mp4
- 45.08 MB
03 Fitting Values to a New Range.mp4
- 43.01 MB
04 Normalising Vectors & Computing Vector Length.mp4
- 31.52 MB
02 Using Velocity to Orientate Copies.mp4
- 21.18 MB
06 Indexing, Point Sorting & the 0-1 Range
01 Using Point Index to Generate a Curve U Coordinate.mp4
- 43.13 MB
05 Point Sorting.mp4
- 38.77 MB
06 Working With the Vertex Index.mp4
- 31.48 MB
03 Scaling Using the Match Size Node.mp4
- 30.89 MB
04 Scaling to a Given Size Using the Transform Node.mp4
- 29.11 MB
02 A Benefit of Working With Normalised 0-1 Values.mp4
- 23.2 MB
07 Controlling Banking & Working With Parameter VOPs
04 When and Why to use Parameter VOPs.mp4
- 36.9 MB
03 Blending Vectors in VOPs.mp4
- 36.85 MB
02 Measuring Curvature.mp4
- 31.3 MB
07 The Importance of Naming Parameters.mp4
- 26.36 MB
01 Using the Path Deform Node to Move Geometry Along a Curve.mp4
- 22.17 MB
06 Naming, Labelling and Setting Parameter Defaults.mp4
- 21.64 MB
05 Animating VOP Parameters.mp4
- 19.99 MB
03 Moving Points, Retiming Values, and Scaling Over Time
01 Displacing Points Using a Texture Map.mp4
- 36.86 MB
05 Clamping Values and Deleting Attributes.mp4
- 31.52 MB
04 Scaling Values Over Time.mp4
- 24.54 MB
03 Retiming Attribute Values Using the Retime Node.mp4
- 20.51 MB
02 Isolating Colour Components and Computing Luminance.mp4
- 13.38 MB
01 The Case For VEX
02 Using the Performance Monitor.mp4
- 32.32 MB
03 Explaining the Results.mp4
- 27.56 MB
01 VEX Performance Comparison Setup.mp4
- 23.18 MB
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InfoHash:
74297525839B249D9440EF1D3944BCDD70754EDE
Last updated:
Jul 21, 2022
File count:
210 B
File Category:
1
Tags:
hipflask, houdini, geometry, essentials
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